Miran Kirn Apps

Four In A Line 1.11
Miran Kirn
Four in a Line is good old classic game for two, but let us repeatfew rules: When each player is on the move he or she drops a discfrom the top in one of seven columns on the board. The object ofthe game is to connect four discs of the same color vertically,horizontaly or diagonally. When you connect four pieces you win. Ifnobody connects four discs then it is a draw. How to Play? Drop thepiece touching the screen on selected column. Buttons: Continue -Play next game Back - Undo your last move Cancel - Exit the currentgame
Card Memory Game 1.16
Miran Kirn
Card Memory Game is a card game in which cards are laid face downon a table and two cards are flipped face up on each turn. Theobject of the game is to turn over pairs of matching cards. Thegame is also known as Memory or Pairs. In our version of the gameplayer can use decks of 20 or 32 playing cards. Cards are laid facedown in four rows of five or eight cards each. In each turn playerchooses two cards and turns them face up. If they are of the samerank and color (ace of hearts and ace of diamonds, king of clubsand king of spades, …) player wins the pair and cards are removedfrom the table. The game ends when the last pair is picked up. Timeis recorded and added to leaderboard.
Bee in the Rose Garden
Miran Kirn
Our story begins in the flower garden on asunny afternoon. Birds, butterflies and insects flitted in the hotair around the tall midsummer flowers. The bees were flying fromflower to flower collecting pollen and wearing their full basketsto the beehive on the edge of the forest. Suddenly clouds getdarker and rumble of summer thunder fills the air. From the skyhailstones started falling and destroying everything on the ground.Bees stopped collecting pollen from flowers and fled into thenearest shelter. One of the bees decided to save as much flowers asshe can. She equipped herself with a large umbrella and tried toprotect nearest group of flowers. In our game Bee in the RoseGarden use your memory and finger skills to help the worker bee tosave flowers.
Do not get angry 1.1
Miran Kirn
Game is a variant of the board game Ludo. Theboard consists of home fields (in the corners), target fields (inthe middle) and track fields in the shape of a cross. Colored fieldson the track are the starting fields of the corresponding player.The aim of the game is to move all four pieces in a clockwisedirection from the starting field to the target fields.Let us repeat some rules:- Each piece can be moved according to the score of thedie.- If a piece is moved to a field occupied by a piece of a differentcolor, the latter one is removed from the track and placed at itscorresponding home.- Players take turns in a clockwise manner.- A throw of 6 gives another turn.- If no legal move is possible, the die is passed to the nextplayer.- Player can move a piece from home to starting field when die show6.- If all pieces are on home positions player can roll the die threetimes.Have fun and don't get angry!
Water Logic 1.8
Miran Kirn
Water Logic is a logic puzzle game. In each puzzle you have a setof bowls and your task is measuring specified quantity of water.You can pour water from one bowl to another until either first bowlis empty or second bowl is full. Try to solve each puzzle inminimum number of moves. When you solve one puzzle you can try thenext one. Have fun!
Tic Tac Toe 1.7
Miran Kirn
Tic-tac-toe (Noughts and crosses, Xs and Os) is a simple logicalplay for two players. Game is usually played with paper and pencil.In our case you will use your phone or tablet. Let us repeat rules:On each turn player place one of his pieces on board (X or O). Apiece may be placed on any empty space. A player wins when heconnect a line of his pieces from one side or corner of the boardto the other. The game ends when either one player wins or theboard is full. Place the piece touching the screen on selectedfield. Have fun!
Game of 15 1.7
Miran Kirn
Our Game of 15 is a classic puzzle game with numeric and alphabetictiles. It is a sliding puzzle that consists of a frame of squaretiles in random order with one tile missing. Size of the frame is4x4. Numeric version of the game have numeric tiles that must beordered from 1 to 15, alphabetic tiles must be ordered from A to O.
Nim Tournament 1.6
Miran Kirn
Nim is a simple mathematical game of strategy. Two players taketurns removing objects from distinct heaps or rows. In our game NimToornament we have a board with four rows containing seven, five,three and one field. At start of the game fields are occupied with16 tokens. On each turn, a player must remove at least one token,and may remove any number of tokens provided they all come from thesame row. The player who takes last token loses the game. In theorythe player who starts the game first will lose if his opponent playaccording to winning strategy. This is why in our game we havethree levels. If you choose Practice mode you can choose level thatmatch your skills. At first level computer play randomly, at secondlevel computer make a mistake from time to time. On the third levelcomputer plays perfect game. If you choose Tournament mode,computer will use different levels for games and you can recordyour score at the end.
Sticky Numbers 1.4
Miran Kirn
Sticky Numbers is a simple logical game. Your task is to fill theboard with number 0. When you click on the button, number on thatbutton is subtracted by one. Same thing happens to the surroundingbuttons in all four directions (top, bottom, left and right). Ifthe number is 0, then it goes back to 3. Buttons on right : Next -New game Back - Undo last move Exit - Exit the game Have fun!
Golf Range Memo 1.2
Miran Kirn
Golf Range Memo is a simple game tochalengeyour memory. You must observe a sequence of tee shotpositions.Then you mark the holes in the same sequence using theflag. Eachtime the task is completed, the game will produce anothersequencewith an additional tee shot. The game continues until themaximumsequence of tee shots for chosen level is reached.
Weight Logic 1.7
Miran Kirn
Solve twelve weighing and water puzzles. In each puzzle your taskis weighing or measuring specified amount of material. Differentsizes of bowls are used to measure specified amount of water. Inother puzzles two pan balance scale is used to weight specifiedquantity of flour.
Pyramid Solitaire 1.4
Miran Kirn
Pyramid Solitaire is a card game where player try to clear thePyramid. Standard deck of 52 playing cards is used. At the beginingcards are laid down in the form of Pyramid. We put one card in thefirst row, two cards in second row, and so on until seventh row.Each card is partially covered by two cards from the next row. Theremaining cards (24) form a stock. The Stock is used to draw cardsand put them to the Waste. The object of the game is to removepairs of cards from the Pyramid whose ranks is equal to 13. Ranksfor cards are : King = 13, Queen = 12, Jack=11, for Number Cardsranks are their face values. Have fun!
Balloon Collector 1.7
Miran Kirn
You are flying the hot air balloon. When you tilt your mobiledevice in one of the directions, balloon on the screen will move inthat direction. Toy balloons are moving from the ground upwards.Try to catch as many balloons as you can. Beware of the clouds.Enjoy!
Card War 1.10
Miran Kirn
War is a simple card game for two, let us repeat some rules: Gameis played with standard French playing card deck. Card rank (fromhigh to low): A K Q J 10 9 8 7 6 5 4 3 2 The deck is divided evenlyamong the players. Each player reveals the top card of their deck –this is a battle. The player with the higher card takes both of thecards played. If two cards played are of equal value, then there isa war. Both players place three cards of their pile face down andthen another card face-up. The owner of the higher face-up cardwins the war and adds all cards on the table to the bottom of hisdeck. If the face-up cards are again equal then the war repeats.Action repeats until one face-up card is higher. The game continuesuntil one player has all the cards and wins. Have fun!
Basic Rummy 1.18
Miran Kirn
Rummy is a card game in which each player tries to lay down cardsin groups of three or more. Basics : Standard deck of 52 cards isused. Cards in each suit rank, from low to high:A-2-3-4-5-6-7-8-9-10-J-Q-K . Each player is dealt a hand of tencards. One card is placed face up on the table to start the discardpile, and the remainder of the deck is placed face down to form thestock. Melding is taking a combination of cards from your hand, andplacing it face up in front of you on the table, where it stays.There are two kinds of combination which can be melded: sequencesand groups. Sequence consists of three or more cards of the samesuit in consecutive order, such as -2-3 or 10-J-Q-K. Group is threeor four cards of the same rank, such as 7-7-7 or K-K-K-K. Layingoff is adding a card from your hand to a meld already on the table.The cards added to a meld must make another valid meld. Discardingis playing a card from your hand on top of the discard pile.Players take alternate turns. Each turn consists of Draw, Melding,Laying off and Discard. The Draw You must begin by taking one cardfrom either the top of the Stock or the top card on the discardpile, and adding it to your hand. The discard pile is face up, soyou can see in advance what you are getting. The stock is facedown. Melding If you have a valid group or sequence in your hand,you may lay such combination face up on the table in front of you.Laying off If you wish, you may add cards to groups or sequencespreviously melded by yourself or others. You may not lay off anycards on other player melds until you have laid down at least onemeld of your own. The Discard At the end of your turn, one cardmust be discarded from your hand and placed on top of the discardpile face up. You are not allowed to end the turn by discarding thesame card that you pick from the discard pile. You can discard thatcard at a later turn. If the stock pile has run out, the discardpile is turned over, to form a new stock, and play continues.Discard pile can be reused two times. After that hand is finishedand score is calculated for each player. Scoring When a player goesout of cards, other player add up the value of all the cards stillremaining in the hand. Face cards (K,Q,J) are worth 10 points each,Aces are worth 1 point each, Number Cards are worth their facevalue. The total value of all the cards in the hand is added to thewinner's cumulative score. If the winner can go out in a singleturn by melding or laying off their entire hand the score isdoubled. When someone reaches 100, 300 or 500 points (optionPoints) the game is finished. Options At the start of the game youcan enter your name, level of play for the AI, number of points andanimation speed. Have fun!
Mill 1.5
Miran Kirn
Mill is a strategy board game also known as Nine Men's Morris. Thegame is played on a board with 24 fields where game pieces may beplaced. Fields are connected with lines. Initially the board isempty and each of the two players hold nine pieces. During theopening, players alternately place their pieces on any vacantfield. After all pieces have been placed, player may place one ofhis pieces to an adjacent vacant field. If at any time during thegame a player succeeds in arranging three of his pieces in a row(closing a mill), he may remove any opponent’s piece that is notpart of a mill. In case all opponent’s pieces are in mills, playercan remove any piece. As soon as a player has only three piecesleft, there is a new rule for moving pieces. The player with threepieces may jump one of his pieces to any vacant field on the board.The game ends in one of the following ways: - A player who has lessthan three pieces loses. - A player who cannot make a legal moveloses. - A game is Draw if same position occurs three times in agame. You can choose three levels for strength of AI Player. HaveFun !
Beer Logic 1.6
Miran Kirn
You have mug, glass, pipe and thirsty friend. Fill 1dl of beer in aglass.
Crazy Eights 1.12
Miran Kirn
Crazy Eights is a card game in which each player tries to get ridof his cards. Standard deck of 52 cards is used. Each player isdealt a hand of seven cards. One card is placed face up on thetable to start the discard pile, the remainder of the deck isplaced face down to form the stock. Legal moves : - If the top cardof the discard pile is not an eight, player can play any card thatmatches the rank or suit of the top card. - An eight may be playedon any card. Player must nominate the suit. - If an eight is on thetop of the discard pile you must play nominated suit or anothereight. - If there is no legal move the player must draw a card fromthe stock. Scoring : Playing a hand is finished when one of theplayers get rid of all his cards. This player is the winner of thehand. He scores the value of the opponents cards left in the hand.Values of cards are 10 for a picture, face value for other cardsand 50 for eights. If the stock pile is exhausted play ends andplayers scores the sum of card values in the opponents hands. Gameends when one of the players scores agreed number of points (100,300 or 500 points). Have Fun!
Yatzy Lite 1.8
Miran Kirn
Yatzy is a game played with dice. The goal is to score as muchpoints as possible. You have five dice to roll. In each turn youcan roll the dice a total of three times. After each roll, theplayer chooses which dice to keep, and which to reroll (Click on adie to keep it). At the end of each turn player must put a score orzero into one of the score boxes. The game ends when all scoreboxes are used. Game score is the sum of values in all score boxes.
Tower of Hanoi 1.2
Miran Kirn
The Tower of Hanoi is a mathematical puzzle. Object of the game:There is a board with three towers. On the left tower therearedisks in descending order of size – the largest at the bottom,thesmallest at the top. The object of the game is to move allthedisks from the left tower to the right tower. Restrictions :Youcan move only one disc at a time. Larger disk may never beplacedabove the one that is smaller. Game Options: At the start ofthegame you can enter your name and number of disks. For solutionsyoucan enter number of disks and animation speed. Buttons : Cancel–Exit from current game. Next – Play new game. Save – Savecurrentgame. Undo – Undo last move.
Sudoku 1.4
Miran Kirn
Sudoku is a logic puzzle game with numbers. The objective is tofilla 9×9 grid with digits so that each column, each row, and eachofthe nine 3×3 subgrids (blocks) that compose the grid containsall ofthe digits from 1 to 9. At the beginning each puzzle isfilled withsome initial digits and a player is required to fill inthe missingdigits according to the rules.